

Metroidvania often refers to two specific games. Sega Genesis, Master System, TurboGrafx-16, TurboGrafx-CD, Win, Wii, PS3, Master System, TurboGrafx-16, Game Gear, Wii, Mobile phone, iOS, PS4, Switch These titles include, but are not limited to: YearĪrcade, Sega Master System, Commodore 64, Famicom, PC Engine, Amstrad CPC, ZX Spectrum, Amiga, Atari ST, mobile phones, Wii, PS3, Xbox 360 These ancestors helped to establish the gaming tropes that would later become signatures of the Metroidvania genre. Nevertheless, both can be seen as derivative cases, benefitting from a multitude of prototypical ancestors. Their unique bents on storytelling, graphics, and gameplay made them instant classics. The Metroid and Castlevania formulae were certainly innovative for their time. Typical features of this subgenre include, but are not limited to, progressively revealed minimaps, backtracking, and difficult boss fights. The term, coined by video game critic Jeremy Perish, is a portmanteau of Metroid and Castlevania. Metroidvania is a subgenre of platforming games focused on guided non-linearity and utility-based exploration. So I let my computer idle for a bit, occasionally checking up on it. I thought nothing of it and just let it keep downloading. At one point I realized that the download progress had actually went backwards, from around 3.2 GB completed to 1.9 GB completed. See some games missing from this list? Suggest them here.

This page is a WIP and by no means reflects the complete history of the Metroidvania Genre.
